Skip to main content

What makes a videogame "political" and what does not?

Someone posted on Reddit this:


Like always, American leftists just can't understand what their critics mean when they say things that they "don't want politics in my games".

When people say they "don't want politics", that's just a shorthand for them not wanting modern real-world political activism in their games. Just because a game may contain something that's inherently political or the result of politics doesn't necessarily mean the game itself is modern-day political activism.

To understand what types of content they are talking about, there are key points that need to be considered:

  1. Does the game contain modern-day controversial political topics?
  2. What is (quite clearly) the motivation behind adding those topics to the game?
  3. Is the game (quite clearly) trying to influence the player's political views, notions, opinions, thinking and behavior with respect to modern ongoing politics?

If the answer is "yes", then it's political activism in a videogame, aiming at influencing people's political views, which most people don't want in their entertainment.

Perhaps another way of saying the above is: Are the developers (quite clearly) trying to influence in some way how you vote, even if indirectly?

A videogame that's set for example in the Second World War does contain some political elements of the 1940's by necessity, but these are there just for the setting, for the realism. It's not political activism. Well, not unless it presents messages, concepts and notions that actually reference modern-day politics and are there clearly to try to influence your opinions on those politics.

Also, could you please finally stop with the strange misconception that gamers somehow hate women in video games? That's just so obviously and blatantly untrue that it's ridiculous.

Comments