It seems like Sony Entertainment just don't learn from their past mistakes, do they? In the recent past they spent hundreds of millions of dollars (a commonly-cited figure is 400 million) and 8 years of development time on the biggest flop of the entire history of video games that has ever existed. In other words, Concord: Hundreds of millions of dollars spent, 8 years of development time, the game completely shut down in less than 2 weeks from publication and all purchases (a few tens of thousands of copies) refunded. Literally zero revenue, no exaggeration. As mentioned in that blog post, one would think that a budget of several hundreds of millions of dollars would mean the game was an absolutely massive open world experience with an absolutely enormous amount of assets and content, an absolutely massive amount of NPCs with scripted lines, a massive amount of quests and missions and so on and so forth. Nope. In actual reality it was just a so-called "hero shooter" wit...