1) The so-called "modern audience" is not your customerbase. The "modern audience" is not the segment of the population that buys your game. Placating to the "modern audience" at the expense of gamers is only alienating the people who actually buy your games. 2) People buy and play video games as a form of escapism, to take a break from the stresses of real life. They don't play video games in order to be lectured about sociopolitics. They most particularly do not play video games in order to be lectured about far-leftist ideology. People see and don't like propaganda in their games. 3) People do not care one iota about being "represented" in video games. When people play, say, a Mario game, they don't think "I am Mario, this Mario character here represents me, he is me personified." When people play a Tomb Raider game they don't think "I am Lara Croft, she represents me." In fact, when it comes to games with e...