As of late, you are experiencing massive monetary losses in your gaming business, throwing hundreds of millions of dollars on completely mediocre projects that end up failing. By this point your losses have likely surpassed a billion dollars, and all you have to show for it are a few crappy games that nobody wants to play and everybody is laughing at. You should reflect a bit about why that is. Start by looking back in time, some 15-or-so years. Many major game studios were publishing several gigantic triple-A games per year, most of which received great acclaim, huge sales, and which are considered some of the best games ever made. Not one game in five years, but two or three games each year. And the kicker? Each of these games took somewhere around one to two years to develop and had a budget that was a fraction of your multi-hundreds-of-millions of dollars budgets. And we are not even talking about some big publishers subsidizing several independent smaller development studios. We a...