Skip to main content

The industry's arguments against Stop Killing Games are really tiresome

When the whole SKG movement started a year or two ago, the counter-arguments by the gaming industry were the same. Today, a couple of years and a huge amount of clarifications later the counter-arguments are still the same.

It essentially boils down to:

Gaming industry: "You can't force game publishers to keep their servers running forever."

SKG: "Yes, and that's not what we are asking."

Gaming industry: "But you can't force game publishers to keep their servers running forever."

SKG: "Yes, agreed. You are correct. And that's why it's not what we are asking."

Gaming industry: "But you can't force game publishers to keep their servers running forever."

SKG: "AGREED! We are NOT asking for publishers to keep their servers running forever!"

Gaming industry: "But you can't force game publishers to keep their servers running forever."

SKG: "AGREED! YOU ARE CORRECT! WE ARE NOT, NOT, NOT, NOT, NOT asking for publishers to do that!!! How many times do we need to repeat that?"

Gaming industry: "But you can't force game publishers to keep their servers running forever."

SKG: "Sigh."

It's so tiresome.

Comments