Skip to main content

The real reason why Dungeons&Dragons introduced the "X cards"

Wizards of the Coast, the current developer and publisher of the Dungeons&Dragons tabletop roleplaying game, has been "woke" for over ten years now, and they have introduced leftist ideology into their products at an ever increasing rate (going into high gear immediately following the infamous BLM riots in the United States).

One of the most cringe ways in which they have shoved the modern far-leftist ideology into the game is by adding a "phobias" questionnaire to be used by game masters when creating character sheets, as well as the infamous and cringe "X cards". According to their most recent version of the game master's guidebook, these "X cards" must always be available, and any player can raise one at any moment, for any reason, without having to state the reason, and the current events happening in the game must be immediately stopped and skipped, without question, without the player having go give any reasons or explanations. (The guidebook also states the even more cringe guideline that if for whatever reason the "X cards" are not at hand, a player can cross their forearms in an X shape, meaning the same thing. It's really ridiculous.)

The goal is to make the game "safe" for players (that very word is used in the book). Never mind that's not what "safe" means, it's the modern far-leftist definition of the word.

What this is actually doing, and its purpose, is two-fold.

Modern far leftism is, among many other things, a cult of victimhood. Victims are virtuous, and oppressors are evil and the enemy. Victims are essentially saints. They are to be respected, they are to be venerated, they are to be listened to, they are to be believed without question. You absolutely must not doubt, question or, heaven forbid, present any criticism to a victim. The words of a victim about his or her victimhood is is Holy Gospel, and cannot be questioned nor scrutinized.

But what if you are not a visible "victim" of anything? What if you are not of an "oppressed race", or disabled, or handicapped, or anything like that? Well, there's the perfect solution for that: Psychological issues. You can simply claim that you have some psychological problem, and that automatically gives you full victimhood status, no questions asked, no need to prove anything.

This, rather obviously, comes with a great deal of power (which is completely intentional and by design!) This gives "victims" the power to have other people respect them, and to boss other people around.

And the "X cards" in D&D are the perfect example of this: They essentially serve a dual purpose: Firstly, they reinforce the player's victim status and allows them to virtue-signal to the other people. Secondly, they give the player the power to boss the other people around. By using their power of victimhood, they have the absolute power to affect the ongoing game, to make it stop, no reasons need given, and they cannot be questioned. Doesn't matter how much it may ruin the fun of the other players, their victimhood is more important and is way, way above everything else. The gamemaster must stop, the other players must stop, and whatever the "victim" wants skipped, completely at his or her whims, must be, no questions asked.

This entire thing just perpetuates and reinforces victimhood. Rather than these people being encouraged to better their lives, to seek help, to grow, to get over their possible psychological issues (real, imagined or made up), they instead are encouraged to embrace those problems, virtue-signal with them, and to abuse them to boss people around. Rather than them seeking help for their problems, the rest of the world must placate to them, respect them, and do whatever they say.

If I were a gamemaster running D&D games, if some idiot were to cross her hands at some point, I would just say something like "this is just normal gameplay, normal part of the game. If you can't handle it, there's the door." I would not placate to self-assigned "victims" nor allow them to boss people around and impose their made-up problems on everybody else.

Comments