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I'm tired of "thinking outside the box" type problems

Last year I wrote about how I have become utterly tired of "prank" videos. Not just the mean and stupid ones, but all of them. Including those shown in prime time television (eg. "Candid Camera", "Just For Laughs Gags" and so on.)

There's a somewhat similar thing I have also gotten completely tired of in later years, and that's all the "thinking outside the box" type problems. In other words, puzzles, problems, riddles and so on, where the solution requires something that's surprising and wasn't apparent from the setup of the problem in question. You know, the kind of problem where the solution involves a sentiment like "nobody said the lines you draw can't go outside the grid" and the myriads of other similar problems.

And that sentiment reveals the very reason why I'm so tired of them: They are intentionally designed to be deceptive. For all intents and purposes they lie by omission: The problem is always set up so that the person gets an impression of what the rules of the problem are, yet the solution requires an implied rule that was not clearly stated in the setup. These problems are usually specifically designed to imply certain rules, and then the "thinking outside the box" solution requires you to realize that these implied rules are lying to you by omission and think what the problem is actually not telling you. (Like the typical mentioned problem type where the figure and possible text kind of implies that you have to draw lines inside a grid, and what the problem quite deliberately does not tell you that that's not actually a restriction and you are actually allowed to go outside the grid.)

It's precisely that deliberate by-design deception, lying by omission, not clearly stating all the rules of the problem, that's so tiresome. It's tiresome to get such a problem and instead of it being an intellectual exercise in how to solve it within the rules of the game, instead you have to figure out "what is it that this setup is deliberately not telling me?"

Puzzles and problems are much more fun and intellectually rewarding when all the rules and restrictions are clearly laid out, and there is no hidden implied information. (A good archetypal example would be the wolf, goat and cabbage problem (and its myriads of variants): Clearly stated rules, no hidden implied information, no deception, no confusing setup, no need to "think outside the box.") 

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