I have lately noticed, from diverse sources, several things that I consider major problems that are eroding the game industry from the inside. These include: "Early access" and "prepurchase" business model. (Also: Using your customers as your beta-testers.) "Free to play" games with microtransactions. I have ranted about these two things in earlier blog posts, so there's no need to repeat the same points here. Publishing what basically constitutes an incomplete, or severely nerfed game, expecting to publish the rest as DLC's. (Sometimes this is done because of lack of time and resources, but in other cases it's done deliberately, to try to monetize.) Trying to pander to the lowest common denominator. There are two different (and independent) forms of this: Lower the feature set of the "current-gen" versions of a game to match the "previous-gen" versions. In other words, if for example the Xbox 360 version of a game...