Apple was a true visionary when they developed their iPhone platform: Top-of-the-line smartphone with a huge-ass capacitive touchscreen almost the size of the entire phone, with a dynamic software-based keyboard that could be hidden and customized for each application type. Many people, including many other companies, expressed their doubts, but after the astonishing world-wide success of the idea, of course everybody else jumped onto the bandwagon. The next smart move by Apple was to allow users to develop software for the phone and distribute it through a centralized app store. This also proved an enormous success, and some developers saw their applications selling literally millions of copies. A curious phenomenon arose: The price of iPhone games were on the 1-2 dollar range, even when virtually the exact same game would cost at the very least 10 dollars on other platforms (and often even more.) I do not know why exactly this happened, but it did. This became the de-facto stan...