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Showing posts from January, 2014

Suicide is selfish

Recently an internet mini-celebrity committed suicide, causing quite a commotion among the websites and forums where he was known. While I, of course, know next to nothing about this person, at least the following are facts: He had a wife and living parents, and quite many friends both offline and online, and deducing from his online activity and his videos, he was quite social (although I don't know how social he had been in the recent past before his death), and his suicide came as a surprise to everybody (or at least his friends; naturally I do not know what went on in his household with his wife and family.) It's one thing when some highly depressed person, who lives alone and suffers from chronic loneliness and possibly other problems (mental or physical), might be deeply in debts or other problems, may have problems with alcohol or drugs and so on, commits suicide when this person has had enough of an empty life of loneliness and suffering. (This is very sad and unfor...

Graphics settings in PC games

Most PC games usually have a ton of graphical settings that you can fine-tune for your particular PC setup. This in itself is excellent. (After all, there are like a million different PC hardware configurations out there and it's next to impossible to come up with graphical presets that would be optimal for all of them, so allowing the user to fine-tune is a nice feature.) The major problem I have with most such games is that they make it inconvenient, if not outright difficult, to manually fine-tune the graphical settings in such a manner that you get the maximum quality/speed ratio. By far the most typical, and most annoying, process for doing it is the following: From the game, go to the options menu (often traversing through several sub-menus.) Adjust graphical settings blindly (ie. without knowing how they will impact the visual quality and speed of the game.) Apply the changes and return to the game. If the game feels laggy, or if it looks like the quality could still ...